Going back some time now, back to the days of Lightwave, I reckon around 2002 or so, I set out to model Homer Simpson. Organic modelling ain't easy, but persistence gets you there. Again, repetition is the key, lot's of study and repetition.
What follows here is a mix of character work I've been lucky to work on, a few characters will be formed from wanting to do, but I do believe they led me to creating some bespoke characters in the commercial world.
The real main passion for character creation came around 2004 - 2005 where I embarked upon a forum competition, that was to create a diorama based around your favourite cartoon characters. I have to admit, Danger Mouse wasn't a favourite, but I liked the idea of creating multiple characters, and forming a story based around that.
Unfortunately that thread from all those years ago cannot be found :( But I still have the renders from that time, and whilst they may look crude by todays standards, I thought it worthwhile to share the journey that made me develop!





Sometimes...
If I am struggling with ideas, chatGPT, MidJourney can come to the rescue, getting variants of designs that need to be quickly realised and signed off against is a great way to start the journey.
Aligning expectations from a crude sketch will often suffice too.












Did you know...
The T-Pose is often used when modelling, the intention is to take the model and rig it with a skeletal system. This method of modelling is crucial because it prevents the mesh from capturing unwanted data, such as hip movements, which could distort the arms when the skeleton is applied.

